Alpha Cup 2026 Race Day Rules & Incident Procedures
Race Day Operations
Race Day Rules & Incident Procedures
What happens when things go wrong: course outs, collisions, lost parts, and reraces. Read this alongside the Official Rules so there is zero confusion at the track.
Important: All race day decisions are made by the Race Director. All decisions are final. No appeals will be considered after the next heat begins. Racers may not request or demand a rerace.
Track
3-Lane Track
All heats run lane by lane
Advancement
1st Place Advances
2nd and 3rd are eliminated
Impound
Winners Impounded
No repairs or battery changes while impounded
Repairs
3-Min Exception
Only for damage caused by another car
Start Here
Definitions
Know these terms before racing begins. They are used in every ruling on race day.
Result Codes
- DNS (Did Not Start): Car was called to staging but was not race-ready at heat start.
- DNF (Did Not Finish): Car started a heat but did not complete it.
- DSQ (Disqualification): Removal from a heat or the event for a rule violation.
- Bye: A free pass to the next round awarded by the Race Director.
Track Terms
- Heat: A single race within a bracket or round.
- Course Out: A car leaves the track surface during a heat.
- Re-entry: A car returns to the lane after a course out while the heat is still in progress.
- Staging: The designated holding area immediately before a heat begins.
Officials & Process
- Race Director: The designated official responsible for all race day decisions. All rulings are final.
- Tech Inspection: A physical check confirming a car meets class rules, before or after a race.
- False Start: A car moves before the gate drops, confirmed by the Race Director.
- Impound: Winning cars are held by the organizer and may not be touched.
Race Format
Format & Starting Procedures
Clear heat flow keeps the day moving and keeps every call predictable.
Heat Format
- All heats are run on a 3-lane track.
- Heat results are determined by finishing position unless the Race Director rules otherwise.
- 1st place from each heat advances to the next round. 2nd and 3rd place are eliminated.
Starting Procedures
- Cars must be staged and ready when called. Late staging results in a DNS for that heat.
- One false start warning per racer per heat. A second false start in the same heat is a DSQ for that heat.
- False start warnings reset at the start of each new heat.
- No assisted starts. No touching cars after release.
Between Heats
Impound, Battery & Repair
Winning cars are locked. Repairs are an exception, not a routine.
Impound
- Winning cars are impounded immediately after each heat and remain impounded until their next heat.
- Impounded cars may not be repaired, adjusted, or have batteries changed.
Repair Exception
- Applies only when a car is damaged by another car: collision fault or course out re-entry interference.
- Damage must be confirmed by Race Director inspection.
- The racer receives 3 minutes to repair under Race Director supervision.
- Repairs restore the car to its pre-damage condition only. No setup changes or part upgrades.
- After repair, the car returns directly to impound.
- Self-inflicted damage (own course out, own part failure) does not qualify.
Batteries
- AA NiMH only, 1900mAh max, per the Official Rules.
- Box Stock: no battery changes once racing begins.
- Impounded cars may not have batteries changed in any class.
Schedule rule: Repair time does not delay the event schedule. The Race Director may extend repair time at their discretion only.
Incidents
Collisions, Course Outs & Lost Parts
Contact happens at speed. These rules decide every incident the same way, every time.
Collision Policy
- Contact between cars is a racing incident unless the Race Director determines otherwise.
- If a collision results in a car leaving the track or sustaining damage, the Race Director determines fault.
- The at-fault car receives a DNF for that heat.
- The affected car advances based on its finishing position in that heat.
- No rerace is issued for collision alone.
- If the damaged car finishes 2nd and the damage prevents it from continuing competition, the Race Director may add that car to the next round at their discretion.
- Damaged cars must be presented to the Race Director for physical inspection before advancing. Unconfirmed damage claims will not be considered.
Course Out Policy
- A car that leaves the track receives a DNF for that heat. Car off track equals loss.
- Course outs caused by track or gate malfunction may result in a rerace at the Race Director's sole discretion.
- A car that re-enters the track after a course out and continues running does not receive credit for that heat.
Course Out Re-Entry Interference
- If a car courses out and makes contact with another car still in competition, the course-out car is automatically DSQ'd for that heat. No Race Director discretion on this call.
- All cars not at fault must complete a 3-lap verification run to advance. This applies whether one or two cars remain.
3-Lap Verification Run (Earlier Rounds Only)
- Applies to all rounds before the finals.
- All cars not at fault run the verification together if multiple cars remain, or solo if only one car remains.
- Cars must be started with a gate drop. No manual or rolling starts.
- To pass: complete 3 laps without a course out, with all parts intact at the finish.
- A car that courses out or loses a part during the verification run does not advance.
- If multiple cars complete the verification run, 1st place advances. 2nd and beyond are eliminated.
- If a solo car completes the verification run, it advances automatically.
Finals: All Cars Course Out
- If all 3 cars course out in the finals heat, a full rerace is called.
- If all 3 cars course out again in the rerace, Last Man Standing rules apply.
- Last Man Standing: the last car to course out wins. Placement follows the reverse order of course outs. First car to course out finishes last.
- Race Director observation determines the order of course outs. Race Director decision is final.
Lost Parts & Track Obstruction
- If parts are found on the track after a race concludes, results stand. No rerace is issued.
- If the Race Director observes a part on the track mid-race that creates a visible obstruction, they may stop and rerace that heat.
- Racer complaints about lost parts after results are posted will not be considered.
- Repeated part loss may result in a car being flagged for re-inspection before its next heat.
Reraces
Rerace Criteria
A rerace is only called by the Race Director. Racers may not request or demand a rerace.
When a Rerace Happens
Valid Triggers
- False start confirmed by the Race Director
- Track or gate malfunction
- Mid-race course obstruction from a lost part, confirmed before the leading car clears that section
- Power interruption affecting any lane
- All 3 cars course out in the finals heat
Not Valid
- Collision between cars
- Lost parts discovered after the race ends
- Dissatisfaction with the race result
- Protests from anyone other than the Race Director
Enforcement
Disqualification & Conduct
Race with integrity. Build it right. Race fair. Elevate the hobby.
DSQ Triggers
- Failing post-race tech inspection.
- Intentional interference with another car or racer.
- Unsportsmanlike conduct, as determined by the Race Director.
- Second false start in the same heat.
- Course out re-entry contact with another car still in competition.
Conduct
- Racers are responsible for their own cars at all times.
- Spectators and pit crew must stay behind the designated boundary during heats.
- The Race Director may remove any participant whose conduct disrupts race operations.
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